![]() When that happens, it pops the icon and waits for you to tap it. It repeats this cycle until it successfully attacts a dweller. ![]() If it fails that chance, it immediately starts a new cycle, whether you have the vault open or not. Each time it completes its cycle, it has a chance to attact a single new dweller. Staffing the room with dwellers high in the room's stat decreases the time for the resource cycle to complete. Merging the same room into a bigger room increases the time it takes to generate the resources, but also increases the total amount of resources collected at the end. ![]() Handy) can tap the room to collect the resources. The standard resource rooms run for a set time, then flash with an icon when the timer is done and you (or Mr. I have not tested the happiness mechanics in any depth, but that functionality is described on a loading screen so I assume it works in game.Īttracting outsiders works a bit differently from all the other resource production rooms. The radio room does two things: raise happiness for other dwellers and occasionally attract outsiders to join the line outside your vault.
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